
Skool is worth it if your business runs on a paid or free community, with courses and live calls bundled in one simple place. It costs $9 a month on Hobby or $99 a month on Pro, with unlimited members, courses, videos and live calls on both plans and a 14-day free trial. The catch is the transaction fee (10% on Hobby, 2.9% on Pro, plus 30 cents per payment) and the lack of real email marketing, funnels and website pages.
This review covers what Skool does, how each part works, what it really costs once fees are included, which features only come with Pro, and who should choose another platform. Facts were checked on skool.com and help.skool.com in November 2026.
Skool at a Glance
| Details | |
|---|---|
| What it is | A community platform with built-in courses, calendar and gamification |
| Company | Skool, founded in 2019, based in Los Angeles |
| Plans | Hobby $9/mo, Pro $99/mo (yearly billing gives 2 months free) |
| Transaction fees | Hobby 10% + 30c, Pro 2.9% + 30c (3.9% + 30c above $900) |
| Free trial | 14 days |
| Limits | Unlimited members, courses, videos and live calls on both plans |
| Standout strengths | Simplicity, engagement through points and levels, discovery network |
| Main drawbacks | No email sequences, no funnels or sales pages, limited branding |
In This Article
- Skool at a Glance
- What Is Skool?
- How Skool Works
- Skool Features in Detail
- Skool Pricing and Fees
- Hobby vs Pro: What Pro Unlocks
- Skool Pros and Cons
- Is Skool Legit?
- Who Should Use Skool
- Who Should Choose Something Else
- How Skool Fits Into a Sales Funnel
- Common Mistakes With Skool
- Skool Alternatives at a Glance
- How to Get the Most Out of Skool
- Our Verdict
- Frequently Asked Questions
What Is Skool?
Skool is a community platform where you can discover communities or create your own. Each community (Skool calls it a group) has the same tabs: Community for posts and discussions, Classroom for courses, Calendar for events, Members, Leaderboards and an About page that doubles as the sales page.
Skool describes itself as an all-in-one tool to "build your own community, courses, and events" and to "charge subscription memberships or 1-time course purchases". The company says it was founded in 2019 by Sam Ovens (CEO) and Daniel Kang (CTO), has around 30 employees and is based in Los Angeles. Alex Hormozi partnered with Skool in 2024 to create The Skool Games, a creator competition that brought the platform a lot of attention.
What sets Skool apart is that it is deliberately simple. Every community looks almost the same, there is no page builder and setup takes minutes rather than days. That is a strength for members, who learn one interface, and a limitation for creators who want a unique brand.
Who Uses Skool
The typical Skool owner is a coach, consultant, course creator or hobby expert who sells a monthly membership. Common setups include:
- A paid mastermind or coaching group with weekly calls and a course library.
- A free community that builds an audience before a paid offer.
- A course with a community attached, so students can ask questions and stay accountable.
- A cohort program where content unlocks over time or as members level up.
How Skool Works

A Skool community comes together in five steps. Because every group uses the same layout, most owners spend their time on content and member activity rather than design.
- 1Create a group and pick a name, URL and cover image
- 2Write the About page that visitors see before joining
- 3Set the price as free, monthly, annual, tiered or one-time
- 4Add courses in Classroom and events in Calendar
- 5Invite members and post daily to build activity
Members join from your About page or from Skool's discovery feed. Paid members check out through Skool, which processes payments with Stripe, and Skool pays out your balance every Wednesday. Your first payout can take up to 14 days.
Skool Features in Detail
Community Feed
The Community tab is a discussion feed with categories, pinned posts, polls, comments and likes. Admins choose who can post in each category, and the Membership Questions plugin lets you ask up to three questions before someone joins, so you can screen applicants for a paid or private group.
Moderation tools include member roles. Skool's help center lists owners, billing managers, admins and moderators: admins have access to everything except billing, while moderators can approve members, remove reported posts and delete comments.
Classroom (Courses)
Classroom holds your courses as modules and lessons with video, text and files. You can drip content, sell a course as a one-time purchase, and make a course unlock only when a member reaches a certain level. Video hosting is unlimited on both plans.
Classroom is intentionally basic. There are no quizzes, certificates, assignments, SCORM files or learning paths, which is where course-first platforms such as LearnWorlds pull ahead.
Calendar, Events and Live Calls
The Calendar shows scheduled events in each member's time zone. Skool also lets admins go live natively in the app or browser without Zoom or another streaming tool. During a call you can share your screen, mute or remove people and record the session. After a recorded call ends, you have 14 days to download the recording before it expires, then you can post it to the feed or a Classroom lesson.
Gamification: Points and Levels
Skool's best-known feature is its gamification. Every like a member receives earns one point, points move members through nine levels, and leaderboards show the most active members over 7 days, 30 days and all time. Each group can use its own level names, and admins can lock courses, chat or posting until a member reaches a level. The thresholds run from 5 points for Level 2 up to 33,015 points for Level 9.
This turns participation into a game, which is the main reason Skool communities tend to feel busy. It also means communities with little posting activity get less benefit from Skool than from a cheaper course tool.
Discovery, Growth Boost and Skool Ads
Skool has a public Discovery directory where people browse communities by category. Skool says groups are ranked by member growth, engagement and retention, with a human reviewer applying boosts and penalties. A group needs a minimum level of members, posts and activity, plus a description, about page and cover image, before it appears.
Growth Boost is on by default. When it is on, Skool promotes your group in Discovery and in ads, and charges a 30% commission only on members Skool brings you. Through Skool Ads, Skool creates up to 10 ad variations from your About page and runs them on Facebook and Instagram, and Skool pays the ad spend. The ads are mainly for paid groups, and you can switch Growth Boost off under Settings, Discovery.
Key Takeaway
Growth Boost commissions apply to recurring charges for as long as a member referred by Skool stays subscribed. Members you bring yourself only pay normal processing fees.
Plugins and Integrations
Skool deliberately keeps integrations short. Its plugins include Membership Questions, AutoDM (an automatic welcome message), onboarding and cancellation videos, Google Ads and Meta pixel tracking, webhooks and a Zapier integration for sending new members to a CRM or email tool. Skool also documents a Hyros integration for ad tracking.
Many of these plugins are Pro-only, which is covered below.
Mobile App
Skool has official iPhone and Android apps (listed as Skool Communities on the App Store), so members can post, chat, take courses and join calls from their phones. The app is Skool-branded; you cannot publish your own branded app.
Email and Messaging
Members get notifications and direct messages inside Skool, and admins can send a post to members by email. Skool's interface limits that to once every 72 hours to protect deliverability. There are no email sequences, broadcasts by segment or automations, so most owners pair Skool with an email tool through Zapier.
Skool Pricing and Fees
Skool has two plans. Both include unlimited members, courses, videos and live calls, a custom URL and a 14-day free trial.
| Plan | Monthly | Billed yearly | Transaction fee |
|---|---|---|---|
| Hobby | $9/mo | $7.50/mo (2 months free) | 10% + 30c per payment |
| Pro | $99/mo | $82/mo (2 months free) | 2.9% + 30c up to $899; 3.9% + 30c above $900 |
All Skool subscription prices are in USD and members pay in USD, while payouts arrive in your local currency. Skool's fee examples show a $9 membership pays out $8.40 on Pro and $7.80 on Hobby, because the 30-cent fee matters a lot on low prices.
Example: 100 members paying $30 a month. Fees from help.skool.com, plan prices from skool.com/pricing, November 2026. Growth Boost commissions are extra if Skool referred the members.
The break-even point between Hobby and Pro is roughly $1,270 a month in member payments (the extra $90 Pro costs divided by the 7.1-point fee difference). Below that, Hobby is cheaper; above it, Pro saves money every month. The full math, yearly billing and cancellation terms are on our Skool pricing page.
Hobby vs Pro: What Pro Unlocks

Skool's pricing page lists the same headline features on both plans, but the help center shows several Pro-only features. They matter for anyone running a serious paid community.
| Feature | Hobby | Pro |
|---|---|---|
| Members, courses, videos, live calls | Unlimited | Unlimited |
| Transaction fee | 10% + 30c | 2.9% + 30c |
| Membership Questions | Yes | Yes |
| Unlock chat or posting by level | Yes | Yes |
| Member affiliates (members earn commission) | No | Yes |
| Zapier integration and webhooks | No | Yes |
| AutoDM, onboarding and cancellation videos | No | Yes |
| Google Ads tracking, Links plugin, instant approval | No | Yes |
| Group ownership transfer | No | Yes |
If you need to send new members to a CRM or email platform, Zapier alone is a reason to choose Pro. Downgrading from Pro to Hobby is instant, you lose the remaining time on the plan and Skool asks you to review Hobby's limitations first.
Skool Pros and Cons
Pros
- Very simple for owners and members
- Unlimited members, courses and live calls on both plans
- Points, levels and leaderboards drive engagement
- Native live calls without Zoom
- Discovery network and Skool-funded ads
- Low $9 entry price with a 14-day trial
Cons
- 10% fee on Hobby gets expensive as you grow
- No email sequences or automations
- No sales pages, funnels or order bumps
- Basic courses without quizzes or certificates
- Limited branding and no custom app
- Key integrations are Pro-only
Is Skool Legit?
Yes. Skool is a real software company that has run since 2019, takes payments through Stripe and publishes its fees and payout schedule in its help center. Questions about legitimacy usually come from the "make money with Skool" marketing around The Skool Games rather than from the software itself.
Two things are worth knowing before you join any community on Skool as a member. Creators set their own refund policies, and Skool says it will not refund on behalf of creators in most cases. And Skool's own subscription fees are non-refundable for full or partial billing periods if you are the owner.
Who Should Use Skool
Skool is a strong fit for:
- Coaches and consultants selling a monthly membership with calls and a course library.
- Creators building a free community first and adding a paid tier later.
- Cohort programs that use level-locked courses to reward participation.
- Anyone who values simplicity over design control and wants members in one app.
Who Should Choose Something Else

Skool is a weaker fit if you:
- Sell mainly through funnels with upsells, order bumps and email follow-up. A funnel builder such as ClickFunnels or Systeme.io does that better.
- Need serious course features like quizzes, certificates, SCORM or interactive video. A course platform such as LearnWorlds fits better.
- Want a fully branded experience with your own website, sales pages and app.
- Run an agency or local business that needs a CRM, SMS and calendars, where GoHighLevel is closer (see GoHighLevel vs Skool).
How Skool Fits Into a Sales Funnel
Skool is not a funnel builder, but it works well as the destination of a funnel. Funnel builders on this site usually pair it with other tools in one of three ways.
| Setup | How it works | Tools needed |
|---|---|---|
| Free community as a lead magnet | Ads or content send people to a free Skool group; the paid tier is the upsell inside | Skool only, or Skool plus an email tool via Zapier (Pro) |
| Funnel first, Skool as delivery | A sales page and checkout in a funnel builder sell the offer; buyers get invited to Skool | Funnel builder, Zapier (Pro), Skool |
| Skool About page as the sales page | Traffic goes straight to the About page and members pay inside Skool | Skool, plus tracking such as the Meta pixel or Hyros |
The second setup gives you order bumps, upsells and email follow-up that Skool lacks, but you pay processing fees in your funnel tool and still need Skool Pro for the Zapier invite. The third setup is the simplest, and Skool's Growth Boost can add members on top, at a 30% commission on those members only.
Whichever route you choose, keep your email list outside Skool. Members' attention lives in the app, but an email list is the asset you own if you ever change platforms.
Common Mistakes With Skool
- Staying on Hobby too long. Once member payments pass roughly $1,270 a month, the 10% fee costs more than Pro's higher price.
- Pricing very low. The 30-cent fee on every payment takes a bigger share of a $5 or $9 membership than of a $49 one.
- Ignoring Growth Boost. It is on by default. Leave it on if you want Skool-sourced members at 30%, or switch it off under Settings, Discovery if you do not.
- Expecting a course platform. Skool's Classroom has no quizzes or certificates, so plan around that if you sell certification-style programs.
- Forgetting the 14-day recording window. Download live-call recordings promptly, because they expire after 14 days.
Skool Alternatives at a Glance

| Platform | Better than Skool for | Starting price |
|---|---|---|
| Systeme.io | Funnels, email and courses with a free plan | Free, then $17/mo |
| LearnWorlds | Course depth, quizzes, certificates, branded school | $49/mo ($44 yearly) |
| Kajabi | Courses, website, email and community together | $179/mo ($143 yearly) |
| GoHighLevel | CRM, SMS, calendars and communities for agencies | $97/mo |
For a side-by-side view of course tools, see our guide to the best online course platform, or compare Systeme.io vs Skool.
How to Get the Most Out of Skool
- 1Post every day and ask questions members can answer quickly
- 2Use level-locked courses to reward early participation
- 3Hold a weekly live call and post the recording to Classroom
- 4Write a clear About page with who it is for and what members get
- 5Move to Pro once member revenue passes about $1,270 a month
A common mistake is launching a paid group with no members and no posts. Discovery ranks groups on growth, engagement and retention, so seed the community with content and a few founding members before you push traffic to it.
Our Verdict
Skool is one of the simplest ways to run a paid community with courses and live calls. The $9 Hobby plan is a low-risk way to start, the gamification genuinely encourages activity, and the discovery network plus Skool-funded ads can bring members you would not reach alone.
Its limits are just as clear: no email marketing, no funnels and only basic courses. Treat Skool as the home for your members, not your whole marketing system, and plan to move to Pro once fees on Hobby outgrow the $90 price difference.
Build Your Community on Skool
Community, courses and a calendar in one simple platform, with a 14-day free trial.
Frequently Asked Questions
Is Skool Legit?
Yes. Skool is a community platform founded in 2019 by Sam Ovens and Daniel Kang and based in Los Angeles. It processes member payments through Stripe and pays creators out every Wednesday.
How Much Does Skool Cost?
Skool's Hobby plan costs $9 a month with a 10% transaction fee, and Pro costs $99 a month with a 2.9% fee. Both include a 14-day free trial, and yearly billing gives two months free.
Is Skool Worth It?
It is worth it if your business runs on a community, courses and live calls and you want members in one simple app. It is less worth it if you need email marketing, funnels with upsells or a fully branded website.
What Is the Difference Between Skool Hobby and Pro?
Pro lowers the transaction fee from 10% to 2.9% and unlocks features such as member affiliates, Zapier, AutoDM, webhooks and group ownership transfer. Members, courses, videos and live calls are unlimited on both.
Does Skool Have Email Marketing?
No full email marketing tool. Admins can send a community post to members by email, but Skool's interface limits that to once every 72 hours, and there are no email sequences or automations.
Who Owns Skool?
Skool says it was founded by Sam Ovens (CEO) and Daniel Kang (CTO). Alex Hormozi partnered with Skool in 2024 to create The Skool Games, according to Skool's about page.
Can You Sell Courses on Skool?
Yes. Skool lets you charge subscription memberships or one-time course purchases, drip content and lock courses until a member reaches a set level.
Does Skool Have an App?
Yes. Skool has official iPhone and Android apps, listed as Skool Communities on the App Store, so members can post, take courses and join calls from their phones.
Try Skool Free for 14 Days
Set up your community, add a course and invite your first members during the free trial, then pick Hobby or Pro.
Start a Free Skool Trial




